In Vanquish, like in so many third-person shooters, you can take cover behind various objects and peek out to take potshots at your enemies. But any comparisons made with games like Gears of War and Army of Two are superficial ones. Vanquish is all about speed and flow, and to that end, it uses two features that turn the predictable rhythms of other shooters upside down. The first is the ability to use the boosters on your fancy armored suit to slide about the battlefield at a high velocity. The other is AR mode, which allows you to slow time down to a crawl. Sliding and slo-mo can be used in tandem to create awesome moments of your own making in which (for example) you leap over cover, boost toward a group of enemies, and activate AR mode, gunning down a raft of robots while bullets whiz past your head. You’re meant to stay on the move rather than to rely on cover to provide unerring protection, and many of the game’s facets contribute to the scurrying pace. Enemies flank you, bots sporting hoverjets loom above you, and jumbo cyborgs fire rockets that turn cover objects into dust. There’s a weapon upgrade system, but enhancements are applied on the battlefield instantly, not in menus. When you get close to death, the game automatically triggers AR mode, giving you more than a fighting chance to stay alive by temporarily slowing things down. All of these facets keep you always in battle, and always on the move.
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martedì 12 novembre 2013
Vanquish – XBOX 360
In Vanquish, like in so many third-person shooters, you can take cover behind various objects and peek out to take potshots at your enemies. But any comparisons made with games like Gears of War and Army of Two are superficial ones. Vanquish is all about speed and flow, and to that end, it uses two features that turn the predictable rhythms of other shooters upside down. The first is the ability to use the boosters on your fancy armored suit to slide about the battlefield at a high velocity. The other is AR mode, which allows you to slow time down to a crawl. Sliding and slo-mo can be used in tandem to create awesome moments of your own making in which (for example) you leap over cover, boost toward a group of enemies, and activate AR mode, gunning down a raft of robots while bullets whiz past your head. You’re meant to stay on the move rather than to rely on cover to provide unerring protection, and many of the game’s facets contribute to the scurrying pace. Enemies flank you, bots sporting hoverjets loom above you, and jumbo cyborgs fire rockets that turn cover objects into dust. There’s a weapon upgrade system, but enhancements are applied on the battlefield instantly, not in menus. When you get close to death, the game automatically triggers AR mode, giving you more than a fighting chance to stay alive by temporarily slowing things down. All of these facets keep you always in battle, and always on the move.
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